09-240/Classnotes for Tuesday October 20: Difference between revisions
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== Definition == |
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{{09-240/Class Notes Warning}} |
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V & W are "isomorphic" if there exists a linear transformation T:V → W & S:W → V such that T∘S=I<sub>W</sub> and S∘T=I<sub>V</sub> |
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'''Definition''': '''V''' and '''W''' are "isomorphic" if there exist linear transformations <math>\mathrm{T : V \rightarrow W}</math> and <math>\mathrm{S : W \rightarrow V}</math> such that <math>\mathrm{T \circ S} = I_\mathrm{W}</math> and <math>\mathrm{S \circ T} = I_\mathrm{V}</math> |
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== Theorem == |
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If V& W are field dimensions over F, then V is isomorphic to W iff dim V=dim W |
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'''Theorem''': If '''V''' and '''W''' are finite-dimensional over ''F'', then '''V''' is isomorphic to '''W''' iff dim('''V''') = dim('''W''') |
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'''Corollary''': If dim('''V''') = ''n'' then <math>\mathrm{V} \cong F^n</math> |
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:Note: <math>\cong</math> represents "is isomorphic to" |
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---- |
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Two "mathematical structures" are "isomorphic" if there exists a "bijection" between their elements which preserves all relevant relations between such elements. |
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== Corollary == |
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If dim V = n then <math> \mathrm{V} \cong \mathrm{F^n} </math> |
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:Note: <math> \cong </math> represents isomorphism |
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'''Example''': Plastic chess is "isomorphic" to ivory chess, but it is not isomorphic to checkers. |
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Two "mathematical structures" are "isomorphic" if there's a "bijection" between their elements which preserves all relevant relations between such elements. |
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'''Example''': The game of 15. Players alternate drawing one card each. |
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Example: |
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Plastic chess is "isomorphic" to ivory chess, but it is not isomorphic to checkers. |
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Ex: |
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The game of 15. Players alternate drawing one card each. |
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Goal: To have exactly three of your cards add to 15. |
Goal: To have exactly three of your cards add to 15. |
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Sample game: |
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O: 7, ''4, 6, 5'' → Wins! |
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* X picks 3 |
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X: 3, 8, 1, 2 |
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* O picks 7 |
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* X picks 8 |
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* O picks ''4'' |
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* X picks 1 |
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* O picks ''6'' |
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* X picks 2 |
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* O picks ''5'' |
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* 4 + 6 + 5 = 15. O wins. |
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This game is isomorphic to Tic Tac Toe! |
This game is isomorphic to Tic Tac Toe! |
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: X: 3, 8, 1, 2 |
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: O: 7, ''4'', ''6'', ''5'' -- Wins! |
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Converts to: |
Converts to: |
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| style="border-style: none solid solid none" | O |
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| O |
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| 9 |
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| style="border-style: none none solid solid" | X |
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| X |
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| style="border-style: solid solid solid none" | X |
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| style="border-style: solid solid solid solid" | O |
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| O |
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| style="border-style: solid none solid solid" | O |
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| style="border-style: solid solid none none" | X |
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| style="border-style: solid solid none solid" | X |
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| style="border-style: solid none none solid" | O |
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: <math>\mathrm{S \circ T} = I_\mathrm{V}</math> |
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: S∘T=I<sub>V</sub> |
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: <math>\mathrm{T \circ S} = I_\mathrm{W}</math> |
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: T∘S=I<sub>W</sub> |
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: <math>\mathrm T(O_\mathrm{V}) = O_\mathrm{W}</math> |
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: T(O<sub>V</sub>)=O<sub>W</sub> |
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: T(x+y)=T(x)+T(y) |
: <math>\mathrm T(x + y) = T(x) + T(y)</math> |
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: <math>\mathrm T(cv) = c\mathrm T(v)</math> |
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: T(cV)=cT(V) |
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: Likewise for <math> |
: Likewise for <math>\mathrm S</math> |
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: z=x+y |
: <math>z = x + y \Rightarrow \mathrm T(z) = \mathrm T(x) + \mathrm T(y)</math> |
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: u=7v |
: <math>u = 7v \Rightarrow \mathrm T(u) = 7\mathrm T(v)</math> |
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Proof of Theorem <math> |
Proof of Theorem <math>\iff</math> Assume dim('''V''') = dim('''W''') = ''n'' |
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: There exists basis <math>\beta = \{u_1, \ldots, u_n\} \in \mathrm V</math> |
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: ∃ basis β= (U<sub>1</sub>...U<sub>n</sub>) of V |
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: <math>\alpha = \{w_1, ..., w_n\} \in \mathrm W</math> |
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: α=(W<sub>1</sub>...W<sub>n</sub>) of W |
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: by an earlier theorem, |
: by an earlier theorem, there exists a l.t. <math>\mathrm{T : V \rightarrow W}</math> such that <math>\mathrm T(u_i) = w_i</math> |
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<math>\mathrm T(\sum a_i u_i) = \sum a_i \mathrm T(u_i) = \sum a_i w_i</math> |
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(T(∑a<sub>i</sub>u<sub>i</sub>)=∑a<sub>i</sub>T(u<sub>i</sub>)=∑a<sub>i</sub>u<sub>i</sub>) |
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There exists a l.t. <math>\mathrm{S : W \rightarrow V}</math> such that <math>\mathrm S(w_i) = u_i</math> |
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∃ a l.t. S:W→V s.t. S(W<sub>i</sub>)=U<sub>i</sub> |
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== Claim == |
== Claim == |
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: <math>\mathrm{S \circ T} = I_\mathrm{V}</math> |
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: S∘T=I<sub>v</sub> |
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: <math>\mathrm{T \circ S} = I_\mathrm{W}</math> |
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: T∘S=I<sub>w</sub> |
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== Definition == |
== Definition == |
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# N(T) = ker(T) = {u∈V : Tu = 0<sub>W</sub>} |
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# R(T) = <sub>i</sub>m(T) = {T(u) : u∈V} |
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== Prop/Def == |
== Prop/Def == |
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# N(T) ⊂ V is a subspace of V-------nullity(T) := dim N(T) |
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# R(T) ⊂ W is a subspace of W--------rank(T) := dim R(T) |
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== Proof == |
== Proof == |
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(To be continued next day) |
(To be continued next day) |
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Latest revision as of 08:56, 14 December 2009
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Definition: V and W are "isomorphic" if there exist linear transformations and such that and
Theorem: If V and W are finite-dimensional over F, then V is isomorphic to W iff dim(V) = dim(W)
Corollary: If dim(V) = n then
- Note: represents "is isomorphic to"
Two "mathematical structures" are "isomorphic" if there exists a "bijection" between their elements which preserves all relevant relations between such elements.
Example: Plastic chess is "isomorphic" to ivory chess, but it is not isomorphic to checkers.
Example: The game of 15. Players alternate drawing one card each.
Goal: To have exactly three of your cards add to 15.
Sample game:
- X picks 3
- O picks 7
- X picks 8
- O picks 4
- X picks 1
- O picks 6
- X picks 2
- O picks 5
- 4 + 6 + 5 = 15. O wins.
This game is isomorphic to Tic Tac Toe!
4 | 9 | 2 |
3 | 5 | 7 |
8 | 1 | 6 |
- X: 3, 8, 1, 2
- O: 7, 4, 6, 5 -- Wins!
Converts to:
O | 9 | X |
X | O | O |
X | X | O |
- Likewise for
Proof of Theorem Assume dim(V) = dim(W) = n
- There exists basis
- by an earlier theorem, there exists a l.t. such that
There exists a l.t. such that
Claim
Proof
If u∈ unto U=∑aiui
- (S∘T)(u)=S(T(u))=S(T(∑aiui))
- =S(∑aiwi)=∑aiui=u
- ⇒S∘T=Iv...
- ⇒Assume T&S as above exist
- Choose a basis β= (U1...Un) of V
Claim
α=(W1=Tu1, W2=Tu2, ..., Wn=Tun)
- is a basis of W, so dim W=n
Proof
α is lin. indep.
- T(0)=0=∑aiwi=∑aiTui=T(∑aiui)
- Apply S to both sides:
- 0=∑aiui
- So ∃iai=0 as β is a basis
α Spans W
- Given any w∈W let u=S(W)
- As β is a basis find ais in F s.t. v=∑aiui
Apply T to both sides: T(S(W))=T(u)=T(∑aiui)=∑aiT(ui)=∑aiWi
- ∴ I win!!! (QED)
- T T
- V → W ⇔ V' → W'
- rank T=rank T'
Fix t:V→Wa l.t.
Definition
- N(T) = ker(T) = {u∈V : Tu = 0W}
- R(T) = im(T) = {T(u) : u∈V}
Prop/Def
- N(T) ⊂ V is a subspace of V-------nullity(T) := dim N(T)
- R(T) ⊂ W is a subspace of W--------rank(T) := dim R(T)
Proof 1
- x,y ∈N(T)⇒T(x)=0, T(y)=0
- T(x+y)=T9x)+T(y)=0+0=0
- x+y∈N(T)
- ∴ I win!!! (QED)
Proof 2
- Let y∈R(T)⇒fix x s.t y=T(x),
- --------7y=7T(x)=T(7x)
- ----------⇒7y∈R(T)
- ∴ I win!!! (QED)
Examples
1.
- 0:V→W---------N(0)=V
- R(0)={0W}-----------nullity(0)=dim V
- --------------rank(0)=0
- dim V+0=dimV
2.
- IV:V→V
- N(I)={0}
- nullity=0
- R(I)=dim V
- 2'If T:V→W is an imorphism
- N(T)={0}
- nullity =0
- R(T)=W
- rank=dim W
- 0+dim V=dim V
3.
- D:P7(R)→P7(R)
- Df=f'
- N(D)={C⊃C°: C∈R}=P0(R)
- R(D)⊂P6(R)
- nullity(D)=1
- basis:(1x°)
- rank(D)=7
- 7+1=8
4.
- 3':D2:P7(R)
- D2f=f
- W(D2)={ax+b: a,b∈R}=P1(R)
- nullity(D2)=2
- R(D2)=P5(R)
- rank (D2)=6
- 6+2=8
Theorem
(rank-nullity Theorem, a.k.a. dimension Theorem)
- nullity(T)+rank(T)=dim V
- (for a l.t. T:V→W) when V is F.d.
Proof
(To be continued next day)