|Additions to the MAT 240 web site no longer count towards good deed points
||Notes and Links
|Tue, About, Thu
||Tue, HW1, HW1 Solution, Thu
||Tue, HW2, HW2 Solution, Thu, Photo
||Tue, HW3, HW3 Solution, Thu
||Tue, HW4, HW4 Solution, Thu,
||Tue, HW5, HW5 Solution, Term Test on Thu
||Tue, Why LinAlg?, HW6, HW6 Solution, Thu
||Tue, MIT LinAlg, Thu
||Tue, HW7, HW7 Solution |Thu
||Tue, HW8, HW8 Solution, Thu
||Tue, HW9, HW9 Solution, Thu
||Tue, On the final, Thu
||Final on Dec 16
|To Do List
|The Algebra Song!
|Register of Good Deeds
Add your name / see who's in!
- Read sections 2.1 through 2.3 in our textbook. Remember that reading math isn't like reading a novel! If you read a novel and miss a few details most likely you'll still understand the novel. But if you miss a few details in a math text, often you'll miss everything that follows. So reading math takes reading and rereading and rerereading and a lot of thought about what you've read. Also, preread sections 2.4 and 2.5, just to get a feel for the future.
- Solve problems 20, 21, 24, 25, 26, and 27 on pages 76-77 and problems 1, 5a, 5b, 5c-g, 9, 15 and 16 on pages 84-86, but submit only your solutions of the underlined problems. This assignment is due at the tutorials on Thursday November 5.
Just for fun. Do a web search for the words "OpenGL" and "matrix" (or "matrices") and find out why graphics accelerators in PCs and game consoles do (!) matrix multiplications in hardware. (The full explanation is very involved; perhaps you should just aim to get a taste of it).
A famed creature that owes its mobility to 4x4 matrices.